This is my demo game.

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This is a really fun and engaging experience with all of the paths that you can take! I am interested to see what other paths you could take, or have a longer path to really create a longer experience for the player! As you learn more about what you can do with Twine, I think you could have a lot of fun with some more advanced mechanics in order to create a more engaging game. I'm looking forward to what you decide to do when you start styling and adding more visuals to the game. Great work!

It is going to be fun to move to styling this game, so that you can use background colors and art, sound effects and music, and of course your own illustrations to tell us about this environment. In any case, if you decide to continue with this setting, you can think of adding some sort of resource to collect, or an inventory to track, so that the exploration has some stakes. I know this is just a demo, but I am certainly intrigued by the premise. Furthermore, the idea of having a "boss"  or a disappointed mom implies there is a structure of power, someone who sent me here and demands certain actions. Perhaps some complex moral questions can be inferred from this situation? Food for thought :)